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And there’s plenty to do, from special quests that toss multiple beasts into one map to high-ranking quests that toss you at the strongest monsters Generations has to offer.The fantastic headline battles in Generations require lots of prep, which tends to be the slower part of this action RPG. The four-player lobbies are easier to set up than ever thanks to the redesigned hub, so you can jump online or set up a local lobby and head off on your next hunt.
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Multiplayer hunting is still the best part of Generations, and the mode in which you’ll likely spend the most time after you’ve finished the 25-hour campaign. Playing the gatherer makes sense in a handful of situations where you need materials to make new gear, but otherwise these forgetful tasks pale compared to fighting the massive creatures preying on this world. This is supposed to be Monster Hunter, not Mushroom Hunter, yet time and time again I was sent to gather 10 of the things. The only part that drags is the boring fetch quests where you gather mundane resources. It’s neat to explore these throwbacks from past games on 3DS. Likewise, Generations’ story and presentation take a back seat in this installment, which is definitely a bummer, but that lack of nuance at least speeds up the pace of campaign.Īs the new hunter on the block, you’ll unlock new quest ranks and the four hub villages quickly, with wonderfully honed art direction that brings locales from previous MH games onto the 3DS. Generations doesn’t introduce any new weapons into the fold, though it does rebalance all 14 of Monster Hunter’s deadly tools to make them work with the new style options.
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